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Scrap mechanic world
Scrap mechanic world












scrap mechanic world

This biome has 3 POIs: POI_AUTUMNFOREST_ RANDOM, POI_AUTUMNFOREST_ CAMP, and POI_AUTUMNFOREST_ RUIN.

scrap mechanic world

They have lots of camps and are the only source of raw cotton. Sixth type is **AUTMNFOREST** (3-4%), which are the orange-yellow forests. The tiles are: POI_BURNTFOREST_RUIN, POI_BURNTFOREST_RANDOM, POI_BURNTFOREST_CAMP, and POI_BURNTFOREST_FARMBOTSCRAPYARD_LARGE. They also contain ruins that have fires on the inside as well as caged farmer camps. These biomes have increased farmbot spawn chance, especially in scrapyards. It also has the POI's: POI_FOREST_RANDOM, POI_FOREST_CAMP, and POI_FOREST_RUIN_MEDIUM.įifth is **BURNTFOREST** (2-3%), which is the charred, black forests. The fourth is **FOREST** (4-5%), which makes up the normal, dark green forests. This makes up cliff tiles and the road tiles, as well as POI_CRASHSITE_AREA. This type has the most POI types, as it is the "default" tile type: POI_WAREHOUSE2/3/4_LARGE, POI_RANDOM, POI_RUIN_MEDIUM, POI_CHEMLAKE_MEDIUM, POI_ROAD, POI_PACKINGSTATIONFRUIT/VEG_MEDIUM, POI_SILODISTRICT_XL, POI_RUINCITY_XL, POI_CRASHEDSHIP_LARGE, POI_FARMINGPATCH, POI_MECHANICSTATION_MEDIUM, POI_RUIN, POI_CAPSULESCRAPYARD_MEDIUM, POI_LABYRINTH_MEDIUM, POI_CAMP_LARGE, POI_CAMP, and POI_BUILDAREA_MEDIUM. The second type is **MEADOW** (usually makes up 5-9% of the map) and it is just what you would expect, Meadows, usually with trees, rocks, and other junk. Usually, 50 RANDOM ones spawn, and 20 UNDERWATER ones, but this can vary. The second one is usually deeper, and can spawn larger sets of protruding rocks, and can also spawn island ruins. The first is usually unremarkable, but can spawn things such as large rocks that protrude from the water and other things. The subvariants are POI_LAKE_RANDOM and POI_LAKE_UNDERWATER_MEDIUM, as well as the base variant of course. This makes up not only lakes, but the ocean too. The first and most common (making up ~70% of the map) tile is **LAKE**.

scrap mechanic world

The Crashsite is the only one to end with "AREA" because it does not have a square grid. MEDIUM is a 2x2 POI, LARGE is 4x4, XL is 8x8, and if none is stated it is 1x1. There are also tiles that are not POIs for most types. However, there are hundreds of unique tiles (Tile IDs). There are 8 types of tiles (biomes), and 37 Point Of Interest tiles, which are usually subvariants of the base tiles. Here is a makeshift map of key things in a map that should always be in the same spot If you'd like to know how to activate coords, go here For reference of scale, a warehouse takes up 4x4 tiles. The island is very roughly 100x100 tiles large, but this doesn't include the ocean or islands. (thanks to u/TarkLark for making the map generator)














Scrap mechanic world